Here’s why Trello, Asana, and TeamWork should migrate from board rooms to classrooms

By: BTC Admin

Being a team player has been an essential trait for any industry to grow and it is in the education field where this attribute is first developed through projects that require collaboration as members of a group and the responsibility of performing individual tasks within that group. As students would eventually move to the workplace, it is apparent that the simulation of this environment be done while they are in the academe.

The concept of project management, which is also defined as the discipline of initiating, planning, executing, controlling, and closing the work of a team to achieve specific goals and meet specific success criteria, have been vital in achieving goals for any industry. Now, with the advent of technology, these various industries have access to sophisticated and up-to-date tools to get the work done, which goes beyond your average post-it notes.

These tools are called project management software, programs that have the capacity to help plan, organize, and manage resource tools and develop resource estimates. Depending on the sophistication of the software, it can manage estimation and planning, scheduling, cost control and budget management, resource allocation, collaboration software, communication, decision-making, quality management, and documentation or administration systems. Trello, Asana, and TeamWork are just three of the numerous software available today. Numerous PC & browser-based project management software and contract management software solutions exist and are finding applications in almost every type of business.

These program software, like the concept of project management, were made with the corporate industry in mind, but as educators and students begin to take further control in how they accomplish academic tasks, we find Trello, Asana, and TeamWork in their hands.

Needless to say, with so many project management software available, the task of choosing which one you need is daunting. But amidst the glitz and sophistication, it simply gets the job done in the education field. Trello, Asana, and TeamWork provide educators and students a free hand in identifying tasks that are ‘first things first’ and assigning key people to these tasks. You can also track accomplishments by establishing a time frame for the project to be done.

In choosing which software you need, these two essential disciplines in the academe can help:

  1. Scheduling

Because school projects are time-constrained, one of the most common project management software feature is a scheduling tool. Scheduling tools are used to sequence project activities and assign dates and resources to them. The detail and sophistication of a schedule produced by a scheduling tool can vary considerably with the project management methodology used, the features provided and the scheduling methods supported. Scheduling tools may include support for:

  • Multiple dependency relationship types between activities
  • Resource assignment and leveling
  • Critical path
  • Activity duration estimation and probability-based simulation
  • Activity cost accounting

 

  1. Providing information

Project planning software can be expected to provide information to various people or stakeholders and can be used to measure and justify the level of effort required to complete the project(s). Typical requirements might include:

  • Overview information on how long tasks will take to complete
  • Evidence
  • Historical information on how projects have progressed, and in particular, how actual and planned performance are related
  • Optimum utilization of available resource
  • Cost maintenance (if needed)
  • Collaboration with teammates and teachers

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Students learn to get things done together under the constraints of scope, time, quality and even budget. Project management software can even be viewed like a vision board that can communicate with the students and his/her teachers that, “This is what we’ve done.” More than anything, the student’s self-esteem is boosted and camaraderie and concern are cultivated within the group, easing information sharing to help students share information and documents with convenience. Most kinds of software also utilize email addresses (some even your Google Drive) for updates so you can always stay on top of what is going on.

In addition to these, software like Teamwork, have a central file management system where students and their teachers can upload and store documents within the account

In these simple, time-framed goals, the reward is in the achieving than the results themselves. Students can celebrate small accomplishments even just by ‘ticking off’ what they have done. The key is achieving in bite-sized, attainable tasks and being part of a collaboration to have accomplished a project with others. Through these project management software, students can find a niche where they see a much bigger picture than themselves but also to be a part of getting that big picture realized.

Ultimately, the goal is to show students how invaluable organizing and collaboration is in the academe and beyond. Through these kinds of software, goal-setting is learned and by being responsible for achieving whatever task a student is assigned to, a sense of community and belonging begins to develop. The reward in & of itself is achieving your goal, no matter how small.

AIs and Robots in School are the Next Big Stuff because, Why Not?

By: BTC Admin

Keeping students engaged have always been a struggle for educators in any classroom set-up, but 2017 is seeing a consistent shift in the path of education. The focus of learning today is not inasmuch as what we learn but HOW we learn. This, in turn, calls for more hands-on, pragmatic methods of teaching.

The tools today that are available in educating students of virtually any age have better interaction with the learners, allowing space for individuality and, of course, creativity. Where the past focused on memorizing theories and formulas, as important as that act is, now that we live in an information age where data is at your fingertips, educators now capitalize on this through application to realistic problems that occur in our world today. The approach is much more pragmatic, thus giving students the chance to see the bigger picture of why they are learning.

For instance, technology is in no way slowing down. Virtual Reality technology is becoming mainstream and transcending the world of gaming and making its way to education. VR hardware sales will cross $5 billion and VR software market will grow to $24.5 billion by 2020, according to Statista. And due to advances in the technology, a large share of that could go to various sectors. 2017 itself could see the expansion of VR use to many other industries and education is but one of them. Diversification in teaching approaches has been known to help, and the use of VR to create an immersive classroom experience is one way to do it.

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Schools in the United Kingdom have started using VR to create an experience where students are allowed to explore subject-related matter in a virtual environment, aimed at providing them with a better understanding and an engaging experience.

Another trend taking on the global stage of education is Personalization. This could mean differentiated learning activities, customized course offerings, or goal-setting. Invariably, students are given agency over their learning, customizing it according to their interests and how they get the most of the education experience. This has begun through online courses, especially through MOOC or the Massive Open Online Course where courses and specializations are offered by prestigious universities and colleges, some for minimal fee and others even free of charge.

What has began because of distant learning, educators have seen the results in this approach that it has been adopted for students that do not quite fit in with what their current system has to offer. Plus, the communities built within this type of learning is immensely culture-diversified, making the students more aware and agile in the differences and sameness of humans the world over. The curriculum and the whole learning experience is defined by real-life skill sets that students deem as essential.

Although not everybody is ready for this open-ended approach, the scales are weighing in to the benefit of all the participating stakeholders like the students themselves, their teachers, and their parents. A deeper sense of relationship among these stakeholders have developed, creating better harmony and not stiff hierarchism.

Finally, all eyes are on the complex Artificial Intelligence education that is set to redefine methods of teaching. In Asia, successful education solutions are increasingly including AI-led personalization technologies that prepare future-ready, digital learners and schools with the right tools and skills. The adoption of sophisticated AI has further been accelerated by the increased investment and M&A trends seen across the EdTech industry in Asia, predominantly in China.

Co-Founder of EdTechXGlobal, Charles McIntyre explains, “Conversations about AI should not be singularly defined by the prediction that it is taking over the world. The global education industry should instead be debating and discussing ways of how best to integrate AI with humans to create blended solutions within education and training.”

As AI-integrated technologies continue to emerge, researchers and developers need to harness the unique strengths associated with humans and technology. Humans have the creativity, empathy and ‘grit’ that form the basis of a necessary emotional intelligence. Conversely, machines possess efficiency, vast access to knowledge, personalization capabilities and rapid data analysis. As a result of this technological proficiency, what humans accomplish in 50 years, machines can complete in a matter of seconds.

“A key trend in 2017 will be the exploration of ‘cyborg learning’ – how to couple emotional intelligence with the vast computational abilities of AI. In order to better prepare a ‘future-ready’ generation, we need to leverage the full potential of AI to focus on how we learn, opposed to what we learn,” McIntyre elaborated.

10 years from now, an exponential growth in education and learning is inevitable, with both industry leaders and fast-growing education companies investing and are in it for the long-haul. Learners and their parents and educators will have a smorgasbord of tools and methods to suit their preferences. Stakeholders are increasingly becoming more aware that students must be treated as people who, inherently, have to be trained to think for themselves.

In the near and distant future, solutions to the educational woes of today will be answered by open-mindedness and the correlative depth of continually changing our minds on how to be better. It will be a whole experience and not fragmented or too focused on selected areas, allowing growth in every aspect of being a human, on being a learner.

Resources:

http://www.ibtimes.com/vr-trends-2017-education-fitness-entertainment-healthcare-food-beverage-other-2482647

https://www.edutopia.org/blog/what-is-personalization-really-mike-martin-adam-bunting

http://www.networksasia.net/article/3-trends-will-redefine-education-2017.1487293500

BTC proud with its roll of Second Quarter Achievers

By: BTC Admin

Accolades are nearly not enough to equate what teachers and students feel at the second quarter of this academic year as BTC students once again brazenly make their marks as achievers in their respective schools.

Brimming with BTC pride, the list is out for the second quarter achievers:

Ardy De Leon, Colegio San Jose de Alaminos – Grade 1

Winbelle Rapatalo, Colegio San Jose de Alaminos – Grade 1

Jan Michael Nieto, Colegio San Jose de Alaminos – Grade 2

Lyca Mae Castillo, Great Plebeian College – Grade 5

Mary Joyce Manzano, Great Plebeian College – Grade 5

Denisse Maeve Ramos, Shekinah Grace School – Nursery

Jirald Lance Pobletin, Ednas School of Alaminos – Grade 1

Kenna Pardillo, Ednas School of Alaminos – Grade 4

Karl Angelo Sison, Ednas School of Alaminos – Grade 4

Louise Santos, Ednas School of Alaminos – Grade 7

Kyla Sison, Ednas School of Alaminos – Grade 7

Manuel Ong, Ednas School of Alaminos – Grade 7

Theabelle Cabading, Ednas School of Alaminos – Grade 7

John Matthew Briones, Ednas School of Alaminos – Grade 9

Nicole Ong, Ednas School of Alaminos – Grade 9

Red Aquino, Ednas School of Alaminos – Grade 11

Charlene Ong, Ednas School of Alaminos – Grade 11

Congratulations from your Bethlehem Tutorial Center family! 

How to Keep the Game Going

By: BTC Admin

Playing has always been paralleled to learning. Games, fun, & the intentionality of playing are valuable tools in engaging students to participate and ease the tension of academics. In the advent of this information age where we are in a deluge of data and anything we want to know is up for grabs, we need to extend the vision of why we have to study.

A book by religious scholar James P. Carse called “Finite and Infinite Games” underlines the essence of playing what he calls the ‘infinite games’. He explains that “A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” He states that the concept is best applied on the broader view of life, but this can be zoned in to the context of learning.

Consequently, learning at this present age is transcendent, expansive, and transformative. It is about breaking barriers & sharing differences that used to polarize us. Learning now goes beyond classroom walls & hours spent in school, beyond pen and paper; it has taken a level that it is infinitely possible. Which goes to show how much more timely and vital this principle of continuity is.

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Students can be taught not just to study with merely the report card in sight but to actually fall in-love with gaining knowledge. This is not to say that grades and academic awards are not without bearing, these have value in shaping the future of the student; but when we (not just them) learn to extend our line of sight, the significance takes on a universal, and inevitably, an infinite quantity.

“Only that which can change can continue.”
― James P. Carse, Finite and Infinite Games: A Vision of Life as Play and Possibility

And not only do we learn to keep learning, by means of continuing the ‘play’, we discover expansion & inclusivity. To keep a game going, we bend boundaries to welcome more people, widening our circle, keeping a longer rally. And, we are more than fortunate to be able to choose to keep on learning.

Teaching Good Study Habits

By: BTC Admin

Here are some good study habits that we can use to improve our kids’ performance in school. This article was taken from Heather Lambert’s article in Edutopia. Link can be found at the bottom.

Getting Started

Determine when tests will happen.

Use school websites, email, planners, etc. to help you and your adolescent pinpoint an effective way to get tests on the calendar.

Set a goal.

Work with your student to determine how many days of studying he needs, and make a session-minute goal (one minute per grade level) and a target for him to study twice daily. An eighth-grade student will set the timer for eight minutes each session, a tenth-grade student for ten minutes, and so on.

Determine the study material.

Notes, study guides, worksheets, or quizzes from the chapter or unit are all good choices. Textbooks are easily accessible, but study material from them may be difficult to identify.

Ask and answer.

Have your adolescent ask and answer her own questions, or for those of you with social students, you can join in and ask the questions. If she gets through the material before the time is up, start over!

Do it again.

Set aside the same time increment before bed, and repeat the entire exercise.

If you do the math, a sixth-grade student will study twelve minutes every day for five days, and will have put 60 minutes of no-tears studying into his pocket!

 

Read, Learn, School, Student, Education, Knowledge

Minute-by-Minute Study Strategies

But is the question-answer strategy really the best way to study? No single way works for everybody, as each child has a different set of strengths and preferences when it comes to internalizing information. Here are some other ways to use this time (also provided as a downloadable PDF to print for your students):

1. Flashcards

Turn those questions and answers into flashcards and have your adolescent quiz herself. The simple act of flipping the cards around and putting them into piles of “mastered” and “needs practice” may be enough to keep an active kid moving. Some kids are motivated by timing themselves. Flip those flashcards around, have her read the answer, and try to reproduce the question for a bigger challenge.

2. Categorizing

Use the flashcards to organize the information by categories, put them in some kind of order, or match them up in pairs. The idea is to organize them differently each time so that your student can make more than one connection in his brain for the information.

3. Word combining

Language lovers won’t mind creating sentences with vocabulary. If the test is vocabulary-heavy, start by either writing or speaking the sentences with one word in each and then moving to two words, then three, etc.

4. Song lyrics

Ask a musical or rhythmic adolescent to take the lyrics of her favorite song and rewrite it to include as much of the required information she can. This may take multiple sessions to accomplish, but once it’s done, she can sing it over and over again.

5. Picture notes

During the study session, have a more visual adolescent draw pictures of his notes on flashcards, paper, or a whiteboard, and then describe them.

6. Talk-through

Many adolescents are highly social. If yours is, too, have her go through flashcards or a study guide and explain each aspect in as much detail as possible without reading from the printed information.

7. Picture walk

Have him use the visuals provided in the textbook, online text, worksheets, notes, etc. to explain information either out loud or in writing, depending on his preference.

8. Mnemonic devices

Have her rhyme or create sayings to help her remember information. Creating acronyms or sentences with the first letters of words can also be fun for students who like to play with language.

9. Oral visualization

Read a portion of the notes or worksheet and have your student describe what comes to mind visually.

10. Perspective talk

Talk or write about the material, pretending to be somebody or something else.

11. Superhero letter

Have a word-smart adolescent write a letter to a superhero explaining the material and why the information should be important.

Ultimately, studying comes in dozens of forms, and it’s important to help your adolescent figure out what’s going to work for him or her. Whatever her strengths, whatever his level of comfort, start there. Keep it short. Keep it simple. Keep it painless. And watch what happens when studying becomes a familiar routine — and when students see the fruits of their efforts.

 

 

https://www.edutopia.org/blog/good-study-habits-minute-by-minute-heather-lambert